Spring Game Week 3

 What Have I Done This Week?:


This week, I have altered the main mechanic of the mine so it does not kill the enemy. Instead, it makes them bounce, hit the floor, and then give them a set amount of time before they can get up and start patrolling again. As well as this, I have started blocking out the tutorial level. Most of the level is functional at this point, as all of the relevant blueprints for the level to be functional and playable have been placed down. There still needs to be stuff added to the level, such as gears and other environmental blueprints to give the level atmosphere, as well as all of the lighting. 


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