Splinter Cell Level Week 2
What Have I Done This Week?:
This week, I have fully finished developing the AI. They now have a set path they patrol, detect the player based from distance and whether they are in light or not, and fire at the player. As well as this, they also react to sound if the player is running too close to them. The player can now also die and has respawn points. As well as this, I have also started developing the top down level designs for the level itself, and am close to finishing those off so I can start developing the level.
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