Splinter Cell Level Week 1

 What I Have Done This Week:


This week, I have actually started making my level after playing the game and coming up with a scenario. So far, I have created the character blueprint, who is working as intended. The player can shoot their gun and activate night vision. As well as this, they can crouch and interact with objects such as opening doors. The enemies are not fully working yet, as I am working with pawn sensing and AI detect more than I ever have so it is a learning process. As well as this, I have created a HUD for the player that determines whether they are in light or not, their health, their ammo and a reticule for aiming. The player can also shoot a projectile that switches lights off for a certain amount of time.



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