Game Studio Superfan Week 3
What I have Done this week:
This week the focus has been mainly on getting the blueprints finished once and for all, so I no longer have to think about doing them and can purely focus on blocking out the level. This includes completing the character blueprint, as well as adding another animation for the attacks with the sword and improving the first one. The homing projectile also now works and homes in on targets with the correct tag. The enemies now actually behave like I want them to, and ragdoll correctly when they die instead of having strange collision issues. The final boss has also now been created and is based heavily off the main enemies. Enemies with guns have also been created. After this, I started to block out the level, but little progress has been made in that department. So far, I have just created the first two sections.
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